Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Consumes power. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Launch the game launcher and go to the "Mods" tab. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. Before this new launcher update that allows for Mod Playsets you could synchronize mod orders by going to DocumentsParadox InteractiveStellaris and sharing the dlc_load. THUNDER brings you high-speed, multicolor imaging of thin and thick samples with increased temporal resolution in the first attempt itself. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. Leviathans are easy. I did so quickly. e. 1. 100% accuracy. 1 Since Long Gone. 0; Dolibarr Payroll for SwitzerlandGame Pass Ultimate or a supported free to play game is required for cloud gaming. It's better to have a cloud of 100 Corvettes with one disruptor apiece. It’s a void cloud that moves around the map. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 1 Tribute to Lost Moments id 9430 - 9440. EulersApprentice • 1 yr. STELLARIS 5 delivers the very best of our platform. Also, with 1. 2 Anti-Hull 2. I like playing with penetration weapons for thematic. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Awesome, thanks for the heads up. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. STELLARIS 8 FALCON sets a new speed standard for FLIM instruments. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. My ships have lots of missiles and the void cloud has no armor, that should help right. In a scenario where both empire are at lvl 20 repeatables on everything. Ironically, it seems to me while playing a Mil. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. A vast selection of titles, DRM-free, with. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Both Launchers and Artillery have bonus/penalty damage. Vulnerable to kinetic weapons. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. To reiterate 1. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. However when I go in the ship designer they are not available as an option. Originally posted by FerrusPugnum: i think all you have to do is load the save game and then in your game settings set it to save to cloud. Community. 84 average damage, and now outperforms 2x medium T3 disruptor (14. it is empty now, even when I have a local save file located in: C:Program Files (x86)Steamuserdata69082456281990 emotesave games *i have cloud saves enabled, with my stellaris cloud save being up-to-date on the library. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. If they loose that, then the total DPS they deal is significantly lower. I like playing with penetration weapons for thematic reasons :) Has anyone else encountered this. Usage. Cloud Snagged Event chain outcomes. 2 update has made many references to strategic resources obsolete and has changed rewards from previous versions, and there's even still failure rates and results listed in here. For 3. 1 updated. But, I have no idea for larger ships. 1 Since Long Gone. ago. This has last been updated for v2. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. For the record, in stellaris 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. but the CL can go through armor and shields. Yes KA is better than cloud lightning. However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. New mechanics provide many ways to specialize your vassals’ roles within your empire, bring new planets and subjects under. Having two titans in this fleet or in one engagement makes you likely to dominate. Lets break down every change coming to Stellaris with Patch 3. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. – Arc Emitters and Cloud Lightning will have 100% tracking and increase attack Stellaris Guide: Top 50 Stellaris Tips and Tricks Stellaris is a science fiction strategy game made by Paradox Interactive, the grand. 对该项目的细节说明请添加至相关页面. A stack of armor BBs with 1 arc emitter/4 cloud lightning with BBQ their fleets. Regular missiles shred them. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. A lot better to skip shields entirely. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 3 (1960) but in no way is it entirely up to date or comprehensive. I went back to modify a design…天云闪电 Cloud Lightning. Unfortunately, after researching it for ten years. 2 Plasma Launcher 2. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. They ignore both shields and armor and deal base damage directly to the hull. Open the resulting gamestate file in a text editor. I have run a series of tests to. Plasma is good, but it should also be paired with kinetic weapons. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. 2 The Lesser Messenger id 9430 - 9480. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. r/Stellaris. Can fit into Extra-Large slots; 8. nor for any other slot for that matter. . However when I go in the ship designer they are not available as an option. Right click ->Properties on steam. . 能源消耗:-40. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Step 2: Research "Starhold" and "Carrier Operations". Cloud lightning is essential, and not finding it is a failed run. See what else you can do to get the most out of your subscription. Subscribe. In version 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. type or copy-paste this into the console: activate_ascension_perk ap_colossus. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. Try running Steam as an administrator. A destroyer with lightning cloud and two s disruptors is a good, solid build. . Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. . There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. Everything is glorious. TauSTED powered by TauSense and, if FALCON is available, with full FLIM analysis. Nov 16, 20231 Overview 2 Energy weapons 2. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. • 3 yr. I got my fleets wiped early on using cloud lightning without taking down a single ship. Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. if it did 1% of all the damage to the hull, it's a miracle. Missiles are somewhat better against point defense, by dint. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. The star itself always has a deposit of 6 physics. Can't transfer saves between your local PC and GeForce Now. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). Reply [deleted]. . Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). The more you can roll the dice the less punitive a mistake will be. Does VLUUR have debris after you beat it and if it does, can you aquire cloud lighting from the debris? < > Showing 1-2 of 2 comments . 0; Monitoring Dolibarr; Compatible with all versions of Dolibarr up to 17. 7 Technology List – T to Z. . Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. • 3 yr. (Full bonus starts decreasing by 1% per pop at your 8th pop, -10% is reached at 48) Non-Adaptive is also a free take for void dwellers. If you want to make a cloud save then make a new save and mark it as "save to cloud", then go on your laptop, log in and start stellaris and then load the cloud save. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. Cloud Lightning is only good if you're using Arc Emitters as well. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. The power of STED on STELLARIS 8, for 2D and 3D nanoscopy with up to 3 STED lines. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 1. exe. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. 2. If it's in a system you'll be occupying then take the science otherwise do the project. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Geostationary Lightning Mapper. The Geostationary Lightning Mapper (GLM) is an instrument on two weather satellites launched in 2016 and 2018 (GOES-16 and GOES-17) that map total lightning (in-cloud and cloud-to-ground) activity continuously day and night over the Americas and adjacent ocean regions. sav you are about to tamper with. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) I researched cloud lightning conduits in my latest game. ago. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. Now I only have disruptors. This appears to address issues like loading to 30% and stalling. This is because KA range is 120 and Cloud Lighntning is only 60. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. - Find the /common/component_templates folder. The website is currently online. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. 6. 2 Beasts of Space. Join. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. if the enemy is strong just check their composition and counter. View this video if you want to lea. 8 Lightning magic, obtained by killing any boss in a specific environment after the Moon lord. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. This opens up the Debug Menu. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Advanced shields require Strategic Resource to make. . 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. 5. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Thanks for the tips. Award. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. This is my favourite topic. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is underrated in 1. Alle Rechte vorbehalten. Give me the most broken empire you have. 41) instead of being worse than 2x m T1 (8. Destroyers- if you use them, should be built for alpha and to die. !!! This is the Stellaris 2. Due to their ships having a lot of shield and armor but not a lot of hull hit points. 1 day cooldown; 100% accuracy Stellaris. Killed some void clouds, now I have Cloud Lightening. These IDs are usually used with the research_technology tech ID command. Damage in general scales much, much faster than defense does in Stellaris. 4 SE-Human-Hair Animated Synthetics Portraits Expanded: Reborn Segek's Animated Portraits Mucor LabRats Fixed Diamont Species Extended Aquatics Animated Pardus Species9 - Leica SP8 Training Guide Powering On Lasers Before we configure the beam path for the particular fluorophores being imaged we need to turn on the individual lasers weAny empire can use a shroud tunnel, not sure if it follows wormhole rules or gateway rules yet. Favorited. But, I have no idea for larger ships. nor for any other slot for that matter. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. nor for any other slot for that matter. Reply More posts you may like. Admirals. It enables FRET in highly dynamic cellular events. replace tech_automated_exploration with whatever tech you want. My naval capacity is only 90 but I have access to most weapons. First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. json files and having the other players overwrite their own versions of those files with your own. . Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. In a scenario where both empire are at lvl 20 repeatables on everything. rarely see empire use cloud lightning as weapon. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). View community ranking In the Top 1% of largest communities on Reddit. Each new adventure holds almost limitless possibilities. I play on console, and I think we’re on 2. Killed some void clouds, now I have Cloud Lightening. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. However when I go in the ship designer they are not available as an option. Awesome, thanks for the heads up. 2 Connection types; 8 Issues fixed. Also, the void cloud lightning is better. . The other main weapon loadout is Neutron Launches with a Giga Cannon. Click the Compatibility tab. . Uncover the secrets of the cosmos, shape the destiny of your empire, and explore uncharted systems as you strive for dominance among the stars. 3 hotfix patch. 105 106 107. Cordyceptic drones is amazing but. 1 Beacon in the Depth. It's the L slot equivalent, but you only get it from Void Clouds #8. Supposed to be good for hull attack (100% penetration both shield and armor). Void clouds are not organic, neither are crystals. using it now. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. I can't seem for the life of me figure out what this outcome does beside just EXIST. 1. Void clouds are not organic. I stick to Corvette spams until I can make Tesla Battlecruisers. If you like battleships, you can do Arc Emitters and Cloud Lightning. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. 3 Garden of Prototypes. If the titan is too slow put afterburners on it to speed it up as much as possible, or just have a couple other clone fleets not have titans. Particles (Tier 2) Cost: 2000, Weight: 0. 3 Lance 2. About This Content. 99 annually Europe: €8. Compatible with all versions of Dolibarr up to 17. Two Medium Phased Disruptors having only 30% of the damage output of one Neutron Launcher, with even less range than the Cloud Lightning. Here are some of the best Final Fantasy-themed CC sets that every Sims 4 fan has to try. This happens sometimes, with the scientist selected, right click the system on the galactic map and select "research projects. In the menu, select the mod you wish to upload and click on "Upload". it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). Sprites are mostly red, faintly lit (thus only. Sharp imaging of 3D. Troubleshoot issues in the Xbox Game Pass mobile app3. 3. 0) Number of years since game start is greater than 15 (×2. GeForce Now isn't consistent with Cloud Saving in Stellaris. I wonder if it's related. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. 305 votes, 37 comments. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, players have more inter-galactic strategy awaiting them than ever before. Xbox Game Pass (xCloud) list for iOS, Android, and PC. 622. Arc emitter battleships do fine against the unbidden and the contingency. © Valve Corporation. They need to be cheap and numerous, not tough. They can be found in special predetermined systems and rival moons in size and mass. In the most common type of cloud-to-ground lightning (CG), a channel of negative charge, called a stepped leader, will zigzag downward in roughly 50-yard segments in a forked pattern. Depends on your other ships and weapons and what type of defense your enemy is using. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. Sometimes it works, sometimes it doesn't. Stellaris. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Stellaris. I like playing with penetration weapons for thematic. This means they have a huge damage bonus against shields, and an equal penalty against armor. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. And the advantage increases as the number of repeatables. • 2 yr. Power HyD S, HyD X, and HyD R available, for red-extended applications. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). It is cheap, effective, and is good against literally everything until you. Now, "performance vs fleet capacity used", that may be a different story. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Stellaris. Modified Cloud Lightning Conduits technology so that it can be researched. Their ships have no armour. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Content is available under Attribution-ShareAlike 3. 1 comment. Stellaris 50464 Bug Reports 30841 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. 2. Description. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. And any destoyed FE ship is 1 less ship they field overal unless they Awake. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Tier 1 armor and shields unless I'm rolling in alloys. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Stellaris - Cloud Lightning salvage not dropping from combat. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. nz was registered 9 years ago. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. So for a somewhat new person like me this sounds fantastic and that I should basically only use. 2. Lightning Safety. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Admirals. Archimedes4. Yeah, you can do that. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. nor for any other slot for that matter. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. I've got steam cloud saves working fine on other games. Darvin3 • 3 yr. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Troubleshooting. void cloud technology id cheat. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. " I've had it work with 1 NPC in the federation. Join. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. I researched cloud lightning conduits in my latest game. Xbox Game Pass cloud games (also known as xCloud) are available only with Xbox Game Pass Ultimate, which includes Xbox Game Pass Core. Get rid of your shields, stack full armor, and load up with all of the arc emitters/cloud lightning/disruptors you have. 2. This happened to be wrong. Example: research_technology tech_starbase_3. 25 / ×2. ago. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. • 19 days ago. 3 Save game cloud syncing; 4 Video; 5 Input; 6 Audio. Supposed to be good for hull attack (100% penetration both shield and armor). So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. However when I go in the ship designer they are not available as an option. 2 The Lesser Messenger id 9430 - 9480. r/Stellaris. 1 comment. Stellaris Steam charts, data, update history. Stellaris. HappySack. It could also just be in a nebula which are sometimes a bit obnoxious looking. edit: Thanks for u/HoloRealism to point. The GLM monitors the optical emissions. Favorite. Stellaris Dev Diary #312 - 3. Killed some void clouds, now I have Cloud Lightening. Consumes power. 419K subscribers in the Stellaris community. zip". , where. This is because KA range is 120 and Cloud Lighntning is only 60. Particles The Particles tech tree focuses on lasers, reactors and FTL. It's the best weapon in the game. Depends on the enemy’s defenses. 90% evasion is ~40% better than 80% evasion for example. We would like to show you a description here but the site won’t allow us. You want anti-armor/anti-hull weapons.